Package Activities
My role
Platforms
Web (Desktop & Mobile)
Team
Package Holidays
Role
Research & Product Design
Timeline
June – August 2023
Goals & Metrics
Give customers the information they need to evaluate activities confidently in order to conclude their purchase decision.
Increase average order value for packages with additional activities
Discovery
Activities was one of my first projects at Secret Escapes, and being a really fun topic, I was keen to learn as much as I could!
1
Requirements gathering

2
Heuristics & Guidelines

3
Secondary & Competitor research

2
Moderated interviews

The problem space

Prioritisation
There were a lot of opportunities to improve the user experience for activity selection. current experience fell well short of what users and the industry likely considered a an activity booking experience.
I walked my product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each issue.
Out of scope

Many of the issues discovered were outside the scope of this project. Instead of losing them, I created a Google Sheet that documented all the issues I’d discovered and shared it with the PM. A useful opportunity space for another day.
Agreed scope


Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:
Design exploration
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
As a value-conscious traveller, I need clear visibility of which activities are included and which are optional upgrades so that I can understand the value of my package and know how much time I have for additional activities.


Included activities are always listed before additional activities. The previous design didn’t make it obvious as to why these activities were listed before the other options.
As we knew from the packages insight study “the experience is the hero for package holidays” - so making sure the included activities are immediately visible was important.
Rather than moving their placement, we wanted to ensure their value was clearly understood. I explored variations of label placement and wording to create clarity for users.
As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.


Balancing activity with rest is dynamic and can't always be planned in advance. Within the pre-booking experience, a few approaches were considered:
The dates-first solution supports this too. In testing, one participant put it well: they could picture booking an activity one day, a day by the pool the next, then another activity after that. Relaxation doesn't have to be something you book.
As a value-conscious traveller, I want to know how long each activity lasts, so I can judge whether it's worth the price.


Duration was a strong user requirement. I was quite surprised that it hadn’t been picked up previously. As it’s obviously quite hard to determine the value of an activity without knowing how long it’s going to last.
Baymard Institute clearly confirmed this as a critical need for customers looking to book tours. This information needed to be visible at a card level, allowing the user to compare durations and prices simultaneously across activity options.
Concept validation
Usability testing
I ran unmoderated user testing using desktop and mobile prototypes. The feedback was positive. The dates-first format landed well on both platforms, with users describing it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.
The solution

What was shipped
Outcomes
The redesign launched in Autumn 2023, just ahead of the busy booking period for the popular Iceland package deal. Tracking tech constraints meant average attachment rate couldn’t be tracked. Instead, I launched an on page Hotjar survey to capture feedback and sentiment, which received over 1,500 responses.
77%
of respondents said they had all the information they needed
4.2/5
was the average rating for how easy users described finding activities
4.2/5
was the average rating for how satisfied users were with the available activities
Package Activities
My role
Platforms
Web (Desktop & Mobile)
Team
Package Holidays
Role
Research & Product Design
Timeline
June – August 2023
Goals & Metrics
Give customers the information they need to evaluate activities confidently and conclude their purchase decision.
Increase average order value for packages with additional activities
Discovery
Activities was one of my first projects at Secret Escapes, and being a really fun topic, I was keen to learn as much as I could!
1
Requirements gathering

2
Heuristics & Guidelines

3
Secondary & Competitor research

4
Moderated interviews

The problem space

Prioritisation
There were a lot of opportunities to improve the user experience for activity selection. current experience fell well short of what users and the industry likely considered a an activity booking experience.
I walked my product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each issue.
Out of scope
Many of the issues discovered were outside the scope of this project. Instead of losing them, I created a Google Sheet that documented all the issues I’d discovered and shared it with the PM. A useful opportunity space for another day.



Agreed scope
Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:
Design exploration
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
As a value-conscious traveller, I need clear visibility of which activities are included and which are optional upgrades so that I can understand the value of my package and know how much time I have for additional activities.


Included activities are always listed before additional activities. The previous design didn’t make it obvious as to why these activities were listed before the other options.
As we knew from the packages insight study “the experience is the hero for package holidays” - so making sure the included activities are immediately visible was important.
Rather than moving their placement, we wanted to ensure their value was clearly understood. I explored variations of label placement and wording to create clarity for users.
As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.


Balancing activity with rest is dynamic and can't always be planned in advance. Within the pre-booking experience, a few approaches were considered:
The dates-first solution supports this too. In testing, one participant put it well: they could picture booking an activity one day, a day by the pool the next, then another activity after that. Relaxation doesn't have to be something you book.
As a value-conscious traveller, I want to know how long each activity lasts, so I can judge whether it's worth the price.


Duration was a strong user requirement. I was quite surprised that it hadn’t been picked up previously. As it’s obviously quite hard to determine the value of an activity without knowing how long it’s going to last.
Baymard Institute clearly confirmed this as a critical need for customers looking to book tours. This information needed to be visible at a card level, allowing the user to compare durations and prices simultaneously across activity options.
Concept validation
Usability testing
I ran unmoderated user testing using desktop and mobile prototypes. The feedback was positive. The dates-first format landed well on both platforms, with users describing it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.
The solution

What was shipped
Outcomes
The redesign launched in Autumn 2023, just ahead of the busy booking period for the popular Iceland package deal. Tracking tech constraints meant average attachment rate couldn’t be tracked. Instead, I launched an on page Hotjar survey to capture feedback and sentiment, which received over 1,500 responses.
77%
of respondents said they had all the information they needed
4.2/5
was the average rating for how easy users described finding activities
4.2/5
was the average rating for how satisfied users were with the available activities
Package Activities
My role
Platforms
Web (Desktop & Mobile)
Team
Package Holidays
Role
Research & Product Design
Timeline
June – August 2023
Goals & Metrics
Give customers the information they need to evaluate and conclude purchase
Increase average order value for packages with additional activities
Discovery
Activities was one of my first projects at Secret Escapes, and being a really fun topic, I was keen to learn as much as I could!
1
Requirements gathering


2
Heuristics & Guidelines
3
Secondary & Competitor research


4
Moderated interviews
The problem space

Prioritisation
There were a lot of opportunities to improve the user experience for activity selection. current experience fell well short of what users and the industry likely considered a an activity booking experience.
I walked my product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each issue.
Out of scope
Many of the issues discovered were outside the scope of this project. Instead of losing them, I created a Google Sheet that documented all the issues I’d discovered and shared it with the PM. A useful opportunity space for another day.



Agreed scope
Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:
Design exploration
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
As a value-conscious traveller, I need clear visibility of which activities are included and which are optional upgrades so that I can understand the value of my package and know how much time I have for additional activities.
Included activities are always listed before additional activities. The previous design didn’t make it obvious as to why these activities were listed before the other options.
As we knew from the packages insight study “the experience is the hero for package holidays” - so making sure the included activities are immediately visible was important.
Rather than moving their placement, we wanted to ensure their value was clearly understood. I explored variations of label placement and wording to create clarity for users.


As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.


Balancing activity with rest is dynamic and can't always be planned in advance. Within the pre-booking experience, a few approaches were considered:
The dates-first solution supports this too. In testing, one participant put it well: they could picture booking an activity one day, a day by the pool the next, then another activity after that. Relaxation doesn't have to be something you book.
As a value-conscious traveller, I want to know how long each activity lasts, so I can judge whether it's worth the price.
Duration was a strong user requirement. I was quite surprised that it hadn’t been picked up previously. As it’s obviously quite hard to determine the value of an activity without knowing how long it’s going to last.
Baymard Institute clearly confirmed this as a critical need for customers looking to book tours. This information needed to be visible at a card level, allowing the user to compare durations and prices simultaneously across activity options.


Concept validation
Usability testing
I ran unmoderated user testing using desktop and mobile prototypes. The feedback was positive. The dates-first format landed well on both platforms, with users describing it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.
The solution
What was shipped

Outcomes
The redesign launched in Autumn 2023, just ahead of the busy booking period for the popular Iceland package deal. Tracking tech constraints meant average attachment rate couldn’t be tracked. Instead, I launched an on page Hotjar survey to capture feedback and sentiment, which received over 1,500 responses.
77%
of respondents said they had all the information they needed
4.2/5
was the average rating for how easy users described finding activities
4.2/5
was the average rating for how satisfied users were with the available activities