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Package Activities
My role
Role
Research & Product Design
Timeline
October 2025 – June 2026
Team
Package Holidays
Platforms
Web (Desktop & Mobile)
Long term goals
Give customers the information they need to evaluate activities confidently in order to conclude their purchase decision.
Increase the average number of activities per booking and average order value.
Design challenges
Stakeholder conversations had surfaced two core concerns: Bed banks needed to be credible enough to convert, whilst the performance of higher-margin direct supply is protected. The goal was to supplement, not compete with existing supply.
How might we elevate the value of directly contracted supply without diminishing bed banks?
1

2
Requirements gathering

3
Secondary research

2
Moderated interviews

Discovery

I had uncovered A LOT of issues. It was clear there was so much that could be done to make the experience better. The current design was meeting the bare minimum of what was acceptable.
I walked by product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each.
It was clear that the scope of this project would not stretch to solve all the potential issues. I created a Google Sheet which I shared with the PM, that documented all the problems I’d discovered. A useful research artefact that could be revisited another day.
I distilled the in scoped issues into key themes. Together with Product and Engineering we mapped the themes to an impact vs. effort matrix, to understand which problems were worth focusing on first.
Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:
I distilled the individual problems into core themes – summarising the underlying problems into one overarching theme. Now the problem space hadn’t been distilled and I have clarity over each problem is was time to do some prioritisation.


The problem space
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.


As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.
As a package traveller, I want to see the duration and timing of each activity and weigh it against the price to judge whether it's worth it so that I can make sure I get the most out of my trip.


A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
- Curation – choosing a blend of activities that offer both.
The dates-first solution also speaks to this need. In user testing, one participant summed it up well — they could picture booking an activity one day, spending the next by the pool, then doing another the day after. The relaxation doesn't have to be something you book. Sometimes it's just time to do nothing at all.
A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.


The problem space
Desktop and mobile prototypes were each tested with 12 participants via unmoderated testing. Both hypotheses were confirmed.
What worked
The dates-first format landed well on both platforms — users described it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.
Back
Package Activities
My role
Role
Research & Product Design
Timeline
October 2025 – June 2026
Team
Package Holidays
Platforms
Web (Desktop & Mobile)
Long term goals
Give customers the information they need to evaluate activities confidently in order to conclude their purchase decision.
Increase the average number of activities per booking and average order value.
Discovery
Design challenges
Stakeholder conversations had surfaced two core concerns: Bed banks needed to be credible enough to convert, whilst the performance of higher-margin direct supply is protected. The goal was to supplement, not compete with existing supply.
How might we elevate the value of directly contracted supply without diminishing bed banks?
1

2
Requirements gathering

3
Secondary research

2
Moderated interviews


I had uncovered A LOT of issues. It was clear there was so much that could be done to make the experience better. The current design was meeting the bare minimum of what was acceptable.
I walked by product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each.
It was clear that the scope of this project would not stretch to solve all the potential issues. I created a Google Sheet which I shared with the PM, that documented all the problems I’d discovered. A useful research artefact that could be revisited another day.
I distilled the in scoped issues into key themes. Together with Product and Engineering we mapped the themes to an impact vs. effort matrix, to understand which problems were worth focusing on first.
Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:
I distilled the individual problems into core themes – summarising the underlying problems into one overarching theme. Now the problem space hadn’t been distilled and I have clarity over each problem is was time to do some prioritisation.


The problem space
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.


As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.
As a package traveller, I want to see the duration and timing of each activity and weigh it against the price to judge whether it's worth it so that I can make sure I get the most out of my trip.


A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
- Curation – choosing a blend of activities that offer both.
The dates-first solution also speaks to this need. In user testing, one participant summed it up well — they could picture booking an activity one day, spending the next by the pool, then doing another the day after. The relaxation doesn't have to be something you book. Sometimes it's just time to do nothing at all.
A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.


The problem space
Desktop and mobile prototypes were each tested with 12 participants via unmoderated testing. Both hypotheses were confirmed.
What worked
The dates-first format landed well on both platforms — users described it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.
Back
Package Activities
Goals & Metrics
Give customers the information they need to evaluate and conclude purchase
Increase the average number of activities per booking and average order value.
My role
Role
Research & Product Design
Timeline
June – August 2023
Team
Package Holidays
Platforms
Web (Desktop & Mobile)
Discovery
One of my first projects at Secret Escapes and an interesting topic meant I was super curious to explore the problem space.
1
Requirements gathering


2
Heuristics & Guidelines
3
Secondary research


4
Moderated interviews
The problem space

I had uncovered a tonne of issues. The current experience fell well short of what users and the industry considered a baseline standard for an activity booking experience.
I walked my product partner through the problem space, discussing each problem and note taking about the positive and negative aspects of each issue.
Many of the issues discovered were outside the scope of this project. Instead of losing them, I created a Google Sheet that documented all the issues I’d discovered and shared it with the PM. A useful research artefact for another day.
I distilled the in scoped issues into key themes. Together with Product and Engineering we mapped the themes to an impact vs. effort matrix, to understand which problems were worth focusing on first.
Speaking with the technical team, it became clear the underlying problem was a lack of structured data. With a third-party integration on the mid-to-long term roadmap, any design changes needed to work within the current data structure rather than rely on significant engineering effort.
Rather than pushing for a radical overhaul, we aimed for incremental buy-in from stakeholders, focusing on the following problems:


Opportunities
As a package traveller with a set itinerary, I need clarity on how additional activities fit into my overall schedule, so that I can choose activities confidently without overbooking myself.



A key UX decision was the information architecture. Stakeholders wanted to lead with the full breadth of available activities, but research was clear: users care most about their itinerary and whether activities fit their schedule.
I explored an activity-first approach, but within the context of the multi-step package sales-flow, it felt overwhelming and clunky. Once stakeholders saw an activity first experience visualised within context of the sales-flow they agreed, “it felt too complex”.
Dates-first gave the decision-making process a natural structure. Users could see availability mapped across their itinerary, then choose to dive in or save a day for relaxation – offering the ideal balance.
As a value-conscious traveller, I need clear visibility of which activities are included and which are optional upgrades so that I can understand the value of my package and know how much time I have for additional activities.
Included activities are always listed before additional activities. The previous design didn’t make it obvious as to why these activities were listed before the other options.
As we knew from the packages insight study “the experience is the hero for package holidays” - so making sure the included activities are immediately visible was important.
Rather than moving their placement, we wanted to ensure their value was clearly understood. I explored variations of label placement and wording to create clarity for users.


As a package traveller who wants a mix of rest and activity, I need clear expectations of what each activity entails, so I can curate my itinerary without over-committing.


Balancing activity with rest is dynamic and can't always be planned in advance. Within the pre-booking experience, a few approaches were considered:
The dates-first solution supports this too. In testing, one participant put it well: they could picture booking an activity one day, a day by the pool the next, then another activity after that. Relaxation doesn't have to be something you book.
As a value-conscious traveller, I want to know how long each activity lasts, so I can judge whether it's worth the price.
Duration was a strong requirement. I was quite surprised that it hadn’t been picked up previously. As it’s obviously quite hard to determine the value of an activity without knowing how long it’s going to last.
Baymard Institute clearly confirmed this as a requirement for customers looking to book tours. This information needed to be visible at a card level, allowing the user to compare durations and prices simultaneously across activity options.


Validation
Desktop and mobile prototypes were each tested with 12 participants via unmoderated testing. Both hypotheses were confirmed.
What worked
The dates-first format landed well on both platforms — users described it as intuitive, comparing it to a calendar or itinerary builder. Activity detail modals were easy to navigate and the list-based format was well liked. Duration proved critical: users consistently referenced it alongside price to judge value for money. Strong photography also had a noticeable impact on desirability, with several participants commenting that imagery alone made them want to book.